WEBVTT 00:00.200 --> 00:03.970 Yesterday December 7th . 00:05.280 --> 00:09.140 1941 . A date which 00:09.140 --> 00:13.050 will live In infamy . What if 00:13.050 --> 00:15.649 we went to war today but we're facing 00:15.649 --> 00:17.729 an adversary that we've never faced 00:17.729 --> 00:21.190 before . And never fought before we'd 00:21.190 --> 00:23.680 have a lot to learn and a lot to lose . 00:23.829 --> 00:26.149 How can we see the fight before it 00:26.149 --> 00:26.940 takes place ? 00:31.569 --> 00:33.970 To play out the possible scenarios , to 00:33.970 --> 00:36.389 see the possible outcomes before we 00:36.389 --> 00:39.509 take the risks , we play war games . 00:50.299 --> 00:52.299 Wargaming is a pretty broad topic . 00:52.299 --> 00:54.299 What we're looking at with this war 00:54.299 --> 00:56.410 game in particular is exposing people 00:56.410 --> 00:58.577 to the basics of fire maneuver in 21st 00:58.577 --> 01:00.632 century warfare . There's everything 01:00.632 --> 01:02.799 from strategic level war games . There 01:02.799 --> 01:05.021 are war games that focus just on war at 01:05.021 --> 01:04.459 sea . There are war games focused just 01:04.459 --> 01:06.570 on aerial warfare , and there are war 01:06.570 --> 01:08.570 games that don't actually involve a 01:08.570 --> 01:10.403 direct focus on warfare at all . 01:10.403 --> 01:12.515 Luckily I have everything set up so I 01:12.515 --> 01:14.848 can change . It's exercise for the mind . 01:14.848 --> 01:16.792 You learn pretty quickly that when 01:16.792 --> 01:18.959 success hinges on a roll of the dice , 01:18.959 --> 01:21.181 literally or metaphorically , you don't 01:21.181 --> 01:20.650 know how your plan's gonna turn out . 01:21.110 --> 01:23.277 That process is what's valuable , what 01:23.277 --> 01:25.610 helps you win in an uncertain situation , 01:25.610 --> 01:27.721 not so much specific plan you come up 01:27.721 --> 01:30.529 with . Of us are are down . The enemy 01:30.529 --> 01:32.769 got the jump on us in the start , so it 01:32.769 --> 01:34.991 put us back by a lot of uh units in the 01:34.991 --> 01:37.279 beginning . So hopefully , assuming 01:37.279 --> 01:41.199 this turn doesn't go as well as it as 01:41.199 --> 01:43.143 it looks like it's going to , then 01:43.449 --> 01:45.560 maybe we can turn the tables on him . 01:46.120 --> 01:48.342 When you look at what's going on in the 01:48.342 --> 01:50.509 world today , the world is not getting 01:50.509 --> 01:52.620 safer . The combat environment is not 01:52.620 --> 01:54.676 getting any less complex , and we're 01:54.676 --> 01:56.787 asking more Marines today than at any 01:56.787 --> 01:56.569 point in our nation's history in terms 01:56.569 --> 01:58.889 of the complexity of the situation that 01:59.099 --> 02:01.266 even down to the Lance Corporal , that 02:01.266 --> 02:03.321 private first class , that private , 02:03.321 --> 02:05.266 what they have to think about when 02:05.266 --> 02:04.819 they're potentially preparing to go to 02:04.819 --> 02:07.699 combat at least get on one of these on 02:07.699 --> 02:10.729 high ground . So getting in those sets 02:10.729 --> 02:12.896 and reps now of how do I think through 02:12.896 --> 02:15.118 a tactical situation , how do I use the 02:15.118 --> 02:17.229 assets at my disposal , how do I face 02:17.229 --> 02:19.396 an enemy that may have unmanned aerial 02:19.396 --> 02:21.396 systems , that may have artillery , 02:21.396 --> 02:21.199 that may have air support of their own 02:21.199 --> 02:23.458 is important in having them prepare for 02:23.458 --> 02:25.514 the 21st century fight . And the way 02:25.514 --> 02:27.649 that we do that is starting with 02:27.649 --> 02:29.538 thinking through that problem and 02:29.538 --> 02:31.649 getting that mindset ready now before 02:31.649 --> 02:33.816 we go forward . I want people to argue 02:33.816 --> 02:36.038 when they're playing down range about . 02:36.038 --> 02:37.871 How do I make the best of a very 02:37.871 --> 02:39.982 difficult situation where things will 02:39.982 --> 02:42.093 happen very fast , where I don't have 02:42.093 --> 02:41.660 all the information and I need to get 02:41.660 --> 02:43.882 as much of that information as possible 02:43.882 --> 02:46.020 as fast as I can without waiting for 02:46.020 --> 02:48.076 all the information before I make an 02:48.076 --> 02:50.369 aggressive decision . The good news is 02:50.369 --> 02:52.480 Marines are adaptable . We learn from 02:52.480 --> 02:54.313 our mistakes . We learn from the 02:54.313 --> 02:56.369 enemy's mistakes , and we eventually 02:56.369 --> 02:56.089 get ourselves better to a point where 02:56.089 --> 02:58.256 we overcome the enemy . The problem is 02:58.256 --> 03:00.089 with real life environments and 03:00.089 --> 03:01.867 learning on the fly in a combat 03:01.867 --> 03:04.033 situation , the price you pay to learn 03:04.033 --> 03:06.089 is human blood , your own . When you 03:06.089 --> 03:08.145 war game , when you train , when you 03:08.145 --> 03:10.367 train your mind and build that capacity 03:10.367 --> 03:12.311 ahead of combat , the price you're 03:12.311 --> 03:14.367 paying is a few minutes of your time 03:14.367 --> 03:16.478 and a few materials that cost pennies 03:16.478 --> 03:18.478 on the dollar for the work . I know 03:18.478 --> 03:18.169 which price I'd rather pay and which 03:18.169 --> 03:20.113 I'd rather have America's sons and 03:20.113 --> 03:20.009 daughters pay .